Object API init

</> Source
<!DOCTYPE html>
<html>
<head>
	<title>Object API init</title>
	<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
	<meta http-equiv="X-UA-Compatible" content="IE=edge"/>
	<link rel="stylesheet" type="text/css" href="../../../codebase/fonts/font_roboto/roboto.css"/>
	<link rel="stylesheet" type="text/css" href="../../../codebase/dhtmlx.css"/>
	<script src="../../../codebase/dhtmlx.js"></script>
	<style>
		 div#editorObj {
		 	 width: 100%;
		 	 height: 300px;
		 	 border: 1px solid #dfdfdf;
		 }
	</style>
	<script>
		var myEditor;
		function doOnLoad() {
			myEditor = new dhtmlXEditor({
				parent: "editorObj",
				content: "<b>Lorem ipsum </b>dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud <u>exercitation ullamco laboris nisi ut aliquip ex ea commodo </u>consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. <i>Excepteur sint occaecat cupidatat non proident</i>, sunt in culpa qui officia deserunt mollit anim id est laborum."

				/*
				more settings:
				contentHTML	string, link to external content, will loaded by ajax, if "content" attr not set
				toolbar		true to use dhtmlxToolbar, make sure toolbar.js attached, editor_ext.js attached
				iconsPath	path for toolbar icons (icons located in editor/codebase/imgs/, skin will set automatically)
				skin		skin to set on init
				onFocusChanged	callback for onFocusChanged event
				onAccess	callback for onAccess event
				*/
			});

		}
	</script>
</head>
<body onload="doOnLoad();">
	<div id="editorObj"></div>
</body>
</html>

Documentation

Check documentation to learn how to use the components and easily implement them in your applications.