Object API init
</> Source
<!DOCTYPE html>
<html>
<head>
<title>Object API init</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=edge"/>
<link rel="stylesheet" type="text/css" href="../../../codebase/fonts/font_roboto/roboto.css"/>
<link rel="stylesheet" type="text/css" href="../../../codebase/dhtmlx.css"/>
<script src="../../../codebase/dhtmlx.js"></script>
<style>
div#editorObj {
width: 100%;
height: 300px;
border: 1px solid #dfdfdf;
}
</style>
<script>
var myEditor;
function doOnLoad() {
myEditor = new dhtmlXEditor({
parent: "editorObj",
content: "<b>Lorem ipsum </b>dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud <u>exercitation ullamco laboris nisi ut aliquip ex ea commodo </u>consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. <i>Excepteur sint occaecat cupidatat non proident</i>, sunt in culpa qui officia deserunt mollit anim id est laborum."
/*
more settings:
contentHTML string, link to external content, will loaded by ajax, if "content" attr not set
toolbar true to use dhtmlxToolbar, make sure toolbar.js attached, editor_ext.js attached
iconsPath path for toolbar icons (icons located in editor/codebase/imgs/, skin will set automatically)
skin skin to set on init
onFocusChanged callback for onFocusChanged event
onAccess callback for onAccess event
*/
});
}
</script>
</head>
<body onload="doOnLoad();">
<div id="editorObj"></div>
</body>
</html>
Documentation
Check documentation to learn how to use the components and easily implement them in your applications.